In our example above, the Great Club gets a ton of AP from strength (about 8 per point under 40, about 1 thereafter), whereas the Silver Knight Sword has a much smaller coefficient with dex. All weapons come with a certain amount of AP initially, and then (with the exception of certain enchants such as lightning) additional AP which scales with a certain stat.
The first thing to consider is the difference between personal AP and weapon AP. Why is it that one appears to do 400-500 damage and the other only about 150? I’ve often found myself confused when switching between a weapon like the Silver Knight Sword (AP 262 at +5) and Great Club (AP 337 at +15). The way damage works in Dark Souls is confusing.
This is likely the best place to start, as it’s difficult to make judgments about weapons and armor having different attack and defense values if we don’t know what these stats actually do for damage taken and damage dealt, and therefore, we don’t know what these stats do to keep us alive and to make our enemies dead faster. Consider this blog one of a small handful (provided there is any interest of course). Originally, I was planning to do a lot more in this blog, but I wrote so much about this topic that I thought it would feel rushed to tack everything else on. I intend to discuss a number of combat stats, suggestions for optimization, and give a few pieces of gear to look for based on this discussion. But there is one thing I think is lacking in many of the Dark Souls resources, including the wiki pages, which is a more in-depth statistical analysis of the game itself.